ColonySim
Exploring the behavior of state-of-the-art AI agents within a simplified multiplayer survival simulation environment.

Crafting state of the art apps and tools at the intersection of scientific computing, artificial intelligence, and humanities.
I am a Digital Humanist with a unique intersection of technical expertise and humanistic curiosity. I like working where complex data meets real people, turning messy, fascinating traces — historical or scientific — into something machines can reason about.
I enjoy building systems that bridge code and culture, from complex pipelines to tools that help explore, preserve, and reinterpret historical materials. I care about making complex technology feel clear, useful, and human, because even the smartest model still needs context.
Currently at FAST Computing, I bring that same approach to scientific computing: building web applications that turn reduced-order models, high-performance simulations, and AI into fast, interactive tools for real-time engineering and digital twins.
Architecting end-to-end, high-performance web applications that bridge advanced scientific computing, machine learning, and interactive data visualization.
Designing and implementing applications and automation scripts to optimize and standardize company processes, reducing manual effort and enhancing operational efficiency.
Working towards the implementation of robotic manipulation workflows for the transport and scanning of Cultural Heritage materials, and developing a 3D reconstruction pipeline leveraging Structure-from-Motion, NeRF, and Gaussian Splatting.
Developing a computer vision and machine learning pipeline for the automated digitization of Cultural Heritage materials, transforming captured images into post-processed, metadata-enriched outputs.
Exploring the behavior of state-of-the-art AI agents within a simplified multiplayer survival simulation environment.
Introducing a benchmark tool for VLMs on historical image documents, based on the GT4HistOCR dataset.
A personal project focused on building a local high-performance RAG system by combining some of the most modern and efficient tools and libraries available.
Project focused on developing an autonomous digitization system for Cultural Heritage artifacts, in collaboration with the Archaeological Museum of Genoa.
Remote control of Artec Eva 3D scanner for controlled, automated scanning through socket connection, including C++ scripts for frames management.
Always interested in new opportunities, collaborations, and conversations about scientific computing, AI, and humanities — from real-time simulation to cultural heritage.